Responsibilities:
• Work with
producer and designer to establish and lead the visual direction of
videogames.
• Create assets as
part of game production in the areas of animation, modeling, 2D graphics,
visual effects, textures, U.I., art, and cinematics.
• Lead art tasks in
animation, modeling, 2D graphics, visual effects, textures, U.I., art, and
cinematics.
• Establish and
maintain high standards for visual and technical aspects of all game art
content.
• Set and
maintain standards for art tools and art pipeline, including documenting
those standards.
• Schedule and drive
pre-milestone art reviews in collaboration with producer and designer.
• Provide
critical analysis of art technology, pipeline and studio practices with teh
goal of improving game quality, team efficiency and a positive studio
culture.
• Manage internal and
external art resources throughout development.
Requirements:
•
5
or more years of experience in entertainment software, with leadership roles
on at least one major title.
• Solid
familiarity with 3DS Max and plugins, Photoshop and other core tools.
• Experience closely
collaborating with staff and team leaders.
• Strong traditional
and digital art skills; ability to create conept art, digital graphics and
3D art.
• A passion for
creating and and playing videogames.
• Team-oriented
approach to game development.
• Ability to
accurately estimate delivery times for a broad range of art tasks and lead
the art team to consistently sustain their schedules.


